Array 0.1.1
NEW FEATURES:
[Research System]
- Added complete research system with project selection and progress tracking
- Research Station module now generates research points over time
- Three research projects:
* Foundations (500 research) - Unlocks Hydroponic Dome and Warehouse modules
* Space Junk Collector (400 research) - Unlocks Space Junk Collector module
* Sustainable Living (400 research) - Unlocks 3D Printed Habitat and Nuclear
Power Plant modules
- Research progress saves and loads with game state
- Research UI tab shows available projects, progress bars, and ETA
[New Modules]
- Hydroponic Dome (Colony-only): Generates 5 resources/sec, costs 200 resources,
requires 5 power. Unlocked via Foundations research.
- Warehouse (Colony-only): Adds 100 storage capacity, costs 200 resources,
requires 0 power. Unlocked via Foundations research.
- Space Junk Collector (Station-only): Generates 10 resources/sec, costs 200
resources, requires 5 power. Unlocked via Space Junk Collector research.
- 3D Printed Habitat (Colony-only): Adds 3 population capacity, costs 200
resources, requires 10 power. Unlocked via Sustainable Living research.
- Nuclear Power Plant (Colony-only): Generates 40 power, costs 400 resources.
Unlocked via Sustainable Living research.
[Adjacency Bonuses for New Modules]
- Hydroponic Dome + Habitation: +25% yield (workers tend crops)
- Hydroponic Dome + Hydroponic Dome: +15% yield (shared irrigation systems)
- Hydroponic Dome + Storage: +10% yield (better preservation)
- Warehouse + Warehouse: +50% capacity (logistics hub)
- Warehouse + Storage: +25% capacity (integrated systems)
- Warehouse + Habitation: +10% capacity (easy access)
- Space Junk Collector + Solar Panel: +20% rate (powered sensors)
- Space Junk Collector + Space Junk Collector: +30% rate (coordinated sweeps)
- 3D Printed Habitat + 3D Printed Habitat: +2 capacity (modular design)
- 3D Printed Habitat + Habitation: +1 capacity (shared amenities)
- 3D Printed Habitat + Warehouse: -15% upkeep (material efficiency)
- 3D Printed Habitat + Nuclear Power Plant: +1 capacity (climate control)
- Nuclear Power Plant + Nuclear Power Plant: +20% power (shared cooling)
- Nuclear Power Plant + Storage: +10% power (fuel storage)
- Nuclear Power Plant + Warehouse: +15% power (fuel logistics)
- Nuclear Power Plant + Research Station: +25% research (powered labs)
[Collapsible Build Menu Categories]
- Build menu categories are now collapsible dropdowns
- Click category headers to expand/collapse module lists
- Uses ASCII indicators: "v" for expanded, ">" for collapsed
- Improves organization as more modules are added
[Custom Music Support]
- Players can now add their own music tracks
- Place .mp3, .ogg, or .wav files in the "music/" folder next to executable
- Custom tracks play alongside bundled game music
- Music folder is auto-created on first run
[Adjacency Guide]
- New guide button (book icon) in pause menu
- Click to view all adjacency bonuses in a scrollable overlay
- Organized by module type with descriptions
- Scroll with mouse wheel, close with X button or ESC key
UI IMPROVEMENTS:
- Build menu now shows locked modules with research requirements
- Research progress displayed in real-time with completion notifications
- Guide overlay styled to match game aesthetic
Files
Get Array - v0.1.2
Array - v0.1.2
Space Station and Colony Management Simulator
| Status | In development |
| Author | Obsidian Star Digital |
| Genre | Simulation |
| Tags | Economy, Exploration, Space, Space Sim |
| Languages | English |
More posts
- Array 0.1.217 hours ago
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