Array 0.1.2


NEW FEATURES:

  [Defence Systems & Random Events]

  - Added Defence Systems research project (600 research points)

  - Unlocks Defence Drones, Ion Cannon, and Orbital Laser modules

  - Random attack events trigger after completing Defence Systems research

  - Six event types: Pirate Raid, Asteroid Swarm, Rogue Drones, Solar Flare,

    Scavenger Fleet, and Debris Impact

  - Attack power vs defence power determines outcome

  - Events occur every 60-180 seconds randomly

  [Module Damage & Repair System]

  - Modules can now be damaged by attack events

  - Damaged modules show red diagonal stripes and "DAMAGED" label

  - Damaged connector modules disconnect modules behind them (cascade effect)

  - Disconnected modules display gray with "CUT OFF" label

  - Repair costs 100 resources per module

  - Repair via right-click menu on damaged modules

  [Event Combat Animations]

  - Visual combat animations on the system map when events occur

  - Enemy ships approach, orbit, and attack the station/colony

  - Defence drones and laser beams fire back at attackers

  - Explosion effects for destroyed enemies and damaged modules

  - Six unique enemy visual designs matching event types

  - Animations use offset-based positioning for smooth tracking

  - Notifications appear AFTER animation completes (not before)

  [Custom Cursor System]

  - Full cursor customization in Settings > Cursor tab

  - 11 cursor shapes: Normal, Crosshair, Target, Dot, Arrow, Sci-Fi, Ring,

    Triangle, Diamond, Hexagon, Brackets

  - RGB color pickers for main color and outline color

  - Size slider (12-64 pixels)

  - Outline thickness control

  - Neon glow effect with intensity slider

  - Center dot toggle with size control

  - Animation options: None, Pulse, Rotate with speed control

  - Live preview panel shows cursor in real-time

  - Settings persist across sessions

  [Orbit Path Toggle]

  - New setting: Settings > Game > Show Orbit Paths

  - Toggle ON/OFF to show or hide all orbital path lines

  - Affects both system view and galaxy view

  - Provides cleaner visual when desired

  [Debug Console Improvements]

      - Console window is now resizable (drag edges/corners)

      - Console window is now movable (drag title bar)

      - Fixed scrollbar with proper mouse wheel and drag support

      - New commands for event system testing:

        * event - Force trigger a random attack event (bypasses research)

        * nextevent - Show time until next random event

        * damage - Damage 1 random module

        * damage <n> - Damage n random modules

        * damage all - Damage all modules

        * damage <x> <y> - Damage module at specific grid position

        * repair - Repair 1 damaged module

        * repair all - Repair all damaged modules

        * status - Show entity status including damage info

    BUG FIXES:

      - Fixed research state not resetting properly between save/load

      - Fixed event animations flickering due to non-deterministic random shapes

      - Fixed event notifications appearing before animations completed

      - Fixed forced events not working (now bypasses research requirement)

    Files

    Array 0.1.2.zip 46 MB
    11 hours ago

    Get Array - v0.1.2

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